Overwatch is a team-based multiplayer first-person shooter video game developed and published by Blizzard Entertainment. It was released in May 2016 for Microsoft Windows, PlayStation 4, and Xbox One.
Essentially a hero-based shooter, Overwatch assigns players into
two teams of six, with each player selecting one of 24 pre-defined hero
characters with unique movement, attributes, and abilities whose roles
are divided into four categories: Offense, Defense, Tank and Support.
Players on a team work together to secure and defend control points on a
map and/or escort a payload across the map in a limited amount of time.
Players gain cosmetic rewards that do not affect gameplay, such as
character skins and victory poses, as they continue to play in matches.
The game was initially launched with casual play, with a competitive
ranked mode, various 'arcade' game modes, and a player-customizable
server browser subsequently included following its release.
Overwatch is a first-person shooter that features squad-based combat with two opposing teams of six players each.[1] Players choose one of several hero characters, each with their own unique abilities and role classes. The four character roles include: offense characters with high speed and attack but low defense, defense characters meant to form choke points for enemies, support characters that provide buffs and debuffs for their allies and enemies respectively (such as healing or speed alterations), and tank characters that have a large amount of armor and hit points to withstand enemy attacks and draw fire away from teammates. During the pre-match setup, players on a team will be given advice from the game if their team is unbalanced, such as if they are lacking defensive heroes, encouraging players to switch to other heroes pre-match and balance the starting team.[2] Within a match, players can switch between characters in-game following deaths or by returning to their home base. The game is designed to encourage players to adapt to the opposing team during a match by switching to characters that better "counter" their abilities.[3][4]
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